Sonic Origins dev vents frustrations over crunch, bugs, & more

This is frustrating. I won’t lie and say that there weren’t issues in what we gave to Sega, but what is in Origins is also not what we turned in. Integration introduced some wild bugs that conventional logic would have one believe were our responsibility- a lot of them aren’t.

Regarding Origins, we were outsiders creating a separate project that was then wrangled into something entirely different. We knew going in that there would be a major time crunch and we worked ourselves into the ground to meet it just so this would even be made and released.

Again, I can take responsibility for my and my team’s mistakes, and there were some. Some actual mistakes, some overlooking, some rushjobs, some stuff we noticed but weren’t allowed to correct near the end. It’s absolutely not perfect and some of it is from us. It’s complicated.

I’m extremely proud of my team for their performance under such pressure, but every one of us is very unhappy about the state of Origins and even the Sonic 3 component. We weren’t too thrilled about its pre-submission state either but a lot was beyond our control.

We asked to do major fixes near submission but weren’t allowed due to submission and approval rules. We asked about delays early and repeatedly but were told they weren’t possible. We offered to come back for post-release fixes and updates- we do not yet know if this is happening.

We want these problems to be addressed. We provided a ton of feedback during and after development for both Origins and its Sonic 3 integration. We’ve done a good chunk of work after our work term was over to fix things, support Sega, and to prepare for future updates.